Crescent
November 2020
A hyper-casual 3D platformer made in Unity. Submitted to the GitHub Game Off 2020. The theme was "moonshot". Rank pending.
C#
Unity
Always Day
October 2020
A 3D isometric platformer. Submitted to the GJL Game Parade 2020. The theme was "Carpe diem" or "Seize the day". Ranked 18th out of 80 entries in community rating.
C#
Unity
Honey I'm Home!
September 2020
A 2D obstacle-avoiding game where you help guide an intoxicated character home. Submitted to CoCo Jam 2020. The theme was "no pain, no gain". Ranked 4th out of 16 entries in community rating.
C#
Unity
New Haven
April 2020
A recreation of the New Haven board game using C++ and the CImg header-only library to visualize the gameboard.
C++
City Defense
April 2020
A 3D real-time strategy game where you're tasked with defending a city from marauding NPCs.
C#
Unity
POV Graph
March 2020
A proof-of-concept of POV graphs and A* search pathfinding.
C#
Unity
Space Simulation
December 2019
A simulated game of tag between "hunter" and "prey" spacecraft.
C++
OpenGL
Kinect Motion Capture
November 2019
Real-time motion capture on a 3D character with recording and playback.
C++
OpenGL
Chrono Abyss
November 2019
A 2D top-down action-RPG with a movement-based time mechanic and endless dungeons.
C#
Unity
Gold Diver 3D
October 2019
Dive for gold while avoiding an onslaught of deep-sea monstrosities! Now in 3D!
C#
Unity
Gold Diver
September 2019
Dive for gold while avoiding an onslaught of deep-sea monstrosities!
C#
Unity
Mock University Database
August 2019
A mock university database using MySQL. A user interface was developed allowing the user to enter queries and generate tables in a browser.
MySQL
PHP
Simple Ray Tracer
November 2018
A very simple ray tracer that can render spheres, triangles, planes, and meshes.
C++
Fitness Tracking App
November 2018
Authenticates a login session with an Endomondo account to download fitness training data to a smart phone or tablet. Data is used to make predictions based on moving averages.
Java
Android
OpenGL Rendering
October 2018
A simple scene rendered using OpenGL showcasing the Phong and Lambert illumination models with multiple light sources and shadows.
C++
OpenGL